[GAMEPLAY] Undo-ing buys still tries to kill you+Rumble visual bugs still persist

QwertyiouP·6/23/2016, 7:48:26 PM·1 votes·643 views

•Undo-ing buys still tries to kill you.

  1. Recall. (Usually while at, for example, 1/4 HP to be safe.)
  2. Buy an item.
  3. Undo the purchase. Your health should revert to a state before you bought the item--that is, lower in health.

This renders you having to stay inside the fountain for a few seconds more to heal to full health. We're not Vlad, or Aatrox, Riot! We don't have to pay in blood to undo items! Unless we actually do. But the shopkeeper should list "Price: Your blood" underneath the Undo button because as of now we are all being scammed because we think it's free. Hasn't this bug been "fixed" in one of the patch notes? This has literally been here since the onset of the Undo button, too. Come on Riot!

•Rumble visual bugs regarding his Danger Zone bonuses.

  1. Make your Heat go up to some amount above 50 (but below 100; you may need to be at a Heat where it will go from 50 to 45--at some point during Heat decay it will go down in amounts of more than 5 which is why I state this).
  2. When you decay from 50 Heat to 45 Heat, the Heat bar will not turn gray for a very brief period (although it should, since being below 50 Heat indicates that you are not in Danger Zone).
  3. Use an ability during this very brief period. There are a few visual bugs that come about.

Awhile ago you fixed a Rumble bug that gave Danger Zone bonuses for a very brief period even while Rumble fell from 50 Heat to 45 Heat. This has been fixed--you receive no bonuses, HOWEVER: the bar is still yellow even during that period from falling to 50 Heat to 45 Heat, and your Heat bar never turns gray at all if you use an ability from 45 Heat to 65 Heat (or or 45 to 55 Heat in the case of an Electro-Harpoon) AND the ability used will still retain its Danger Zone visual effects, although it should not.

The bonus visual effect is most notable on Super Galaxy Rumble, since his effects are the most prominent--Flamespitter will get a blue-ish tint to the fire and Scrap Shield's barrier will receive a blue-ish hue to it (on other skins, Flamespitter will be more red-ish but that's all I can notice). If you use an ability during that brief period from falling to 45 Heat from 50 Heat, Rumble's abilities will still trigger the visual effects from the Danger Zone bonus--however, you receive no actual bonuses!

This bug is simply just very misleading. For any player who does not play Rumble a lot and cannot tell the differences between un-bonus'd and bonus'd abilities, they will be misled due to the Heat bar never turning gray and always being yellow. Even worse for a player who might have the Super Galaxy Rumble skin, visual indicators that trigger when in Danger Zone will definitely mislead the player if they do not detect the differences between the two modes.

I hope this was helpful! Get to it Riot!

4 Comments

LostFr0st6/23/2016, 7:51:49 PM1 votes

The undo button is made that way due to some abuse cases with elixers/buffs/item bonuses/passives and the like. It's like the save feature on the old-school game boys.

QwertyiouP6/26/2016, 10:52:54 PM1 votes

Yes, I know you know, and honestly this is actually a giant bug that needs to be fixed. This is not insignificant and there's no "worth it" here. Riot is a multi-billion dollar company and League of Legends to say the absolute least is an industry standard game. So, to reiterate: the glaringness of this bug combined with Riot's resources leaves no room to say, "Is it really worth it, though?" and to say otherwise and instead brush off this bug in my opinion would simply be expecting Riot to just be sub-par in everything, and we know that's not what Riot is. The reason we have and they gave these very forums is because that's not what Riot is.

Also, suffice it to say I'm sure this bug is actually a lot simpler to fix than most other what has been reported on here. This bug combined with its step-by-step procedure is easily reproducible regardless of hardware and is very clear about what the bug actually is. I believe every thread here is important but some reported bugs may be hard or more tedious to fix simply because they don't precisely know what is happening wrong or because the thread may be anecdotally incorrect which leads to Riot not knowing how to reproduce the bug (or that the "bug" that is being reported is actually not a bug at all); or, for bugs like crashes, they almost cannot reproduce the bug. There definitely is a lot of value in pinpointing and making a bug easier to fix when you know what exactly is happening and you can discretely reproduce it.