List of Kindred Bugs [Gameplay, Visual and Sound]

Lamb of Anubis·5/1/2016, 3:23:33 PM·1 votes·773 views

Hey there summoners! :D I am a huge fan of Kindred and their playstyle as Jungler and ADC. While playing them for 1 month straight, I frequently encountered some bugs and noticed some nit-picky stuff. Few of you might never notice them, but some of this stuff is actually pretty easy to replicate. Let's start:

[ B U G S ] Bug 1: [GAMEPLAY] Casting W in range of Inhibitors/Nexus or Void Gates (item 3512 ) causes Wolf to deal no damage. This is the easiest bug to replicate. Just go near an enemy Inhibitor that you can attack and cast W while attacking it. 7/10 times Wolf will start to lose his sh#t and attack neither minions nor champions while being really loud. Especially in late-game, when Wolf can deal massive damage, you will lose ~250 to ~1000 damage because Wolf can't handle giant crystals. Here is a picture attacking an Inhibitor: http://i.imgur.com/KY40yhf.png And a picture attacking the Nexus: http://i.imgur.com/gISELOm.png How to avoid?: Attack a minion or champion instead **before **attacking the Inhibitor/Nexus. This will cause Wolf to attack the target you attacked last and Wolf will stop trying to attack the Inhibitor/Nexus (this will work 8/10 times).

Bug 2: [VOICEOVER] Triggering the 'succesful hunt' quotes while killing unmarked jungle camps or champions. Sometimes when you kill a marked target, Kindred may not say their 'succesful hunt' lines if you are already listening to them saying their attacking/moving lines. Instead you can trigger them if you kill a jungle camp shortly after without triggering a attacking/moving or any other quote before (works 5/10 times). It is harder to do with champion kills, but I definetely triggered it while killing unmarked champions. Strangely enough it triggers the more uncommon quotes like: 1: _Lamb: "All things, great and small..." Wolf: "... die." _ 2: _Wolf: "The chase ends!" Lamb: "More lie ahead, dear Wolf." _ ... and many more (I've never heard the 2nd one ingame).

Bug 3: [GAMEPLAY] Immediatly being able to mark a killed target with a mark again. This is the rarest bug of them all. 1/50 times you kill a marked target, you may be able to mark the same target again. This is also really hard to replicate, but it happend atleast 5 times in the last 2 weeks in ranked games. Best example was in a 1on1 I had with a friend. I was able to mark him immediatly after I killed him. It is impossible to show off with pictures and I have yet to capture it on Video.

Bug 4: [VISUAL] The visual effect of Wolf flying towards the target on the third hit of the E, doesn't trigger sometimes. This one has no big impact, but can still feel unresponsive. To replicate: have atleast more than 1.5 attack speed and use your Q immediatly after applying your 2nd stack. Then basic attack immediatly after Lamb's Q animation has finished. This can be replicated 2/10 times. The damage will still be done, but the visual effect, aswell as the voiceover is missing.

Bug 5: [GAMEPLAY] Being unable to mark the sixth player in Hexakill. Something you should know at this point, since there are already some posts about this out there. Still an annoying little bug. Should be fixed until the next Hexakill.

[ N I T - P I C K S ]

Nit-Pick 1: The W passive tooltip is different from the buff tooltip. The tooltips are a little different. Here a the texts ingame: http://i.imgur.com/ByCOLlW.png On the top is the buff tooltip, on the bottom the ability tooltip. The tooltip of the buff, implies that Wolf can trigger the passive too, instead only Lamb with her** basic attacks** can steal life.

Nit-Pick 2: The Q target scan is NOT at the end of the dash. I have always believed that the Q will scan for targets at the end of the dash. But I've played arround with it in custom games while farming minion waves and figured out how the Q really scans for targets. Here is how it works: The Q scans for targets **during **the dash. If Lamb hasn't found 3 targets to shoot at, Lamb will scan again for the closest remaining targets upon arrival. The tooltip tells you that the Q shoots at the nearest targets only the end of the dash, but in reality it is somewhere in the middle of the dash. Here is a picture: http://i.imgur.com/UT23fZN.png Knowing this, you can actually predict where your 3 arrows go instead of hoping you hit the right targets this time.

[ E N D ]

And that's pretty much it. :) Thanks for reading this wall of text. Even though most of these bugs are not game breaking, it would be nice if they will be fixed sometime soon. The only nit-pick I have left is that when you die and the death animation is over, Lamb's body will reappear if you move your screen away from her and back again. But don't fix this please since I want to appreciate Lamb's booty ...know where exactly I died. _ Lamb: "What do all posts have in common, dear Wolf?" Wolf: "They end." _

3 Comments

FrankerX5/1/2016, 3:34:43 PM1 votes

kindred herself is a bug.

Prozzak5/1/2016, 4:05:27 PM1 votes

Not saying the others don't happen, but the only bug I have ever seen is 4. Never seen 3 happen and have played plenty of kindred. Seems like your numbers for rarity are off and these are more rare then you think.