[Gameplay] Targeted abilities sometimes fizzle if their target moves away

KarasuGamma·7/23/2015, 7:54:57 AM·2 votes·751 views

If a player being followed by a targeted ability's projectile (like Anivia E or Syndra R) quickly moves a moderate distance away via means of natural mobility (such as Flash plus Ezreal E), without large-scale teleporting (including Teleport, Recall, and Shen R), the projectile will often fizzle and deal no damage.

This is probably a side effect of the latter; it makes sense that casting Teleport would prevent incoming attacks from following you. But the end result is that there is an arbitrary distance at which an ability simply fails to take effect, which has no relation to the ability's natural range. Moving such a distance in escape is a viable strategy since it might provide an opportunity for enough healing to survive the attack, but it should still eventually deal its damage if the target doesn't directly stop the ability.


Full set of my unresolved bug report threads:

I will be bumping these threads periodically, though in a way that avoids flooding.

4 Comments

KarasuGamma7/30/2015, 7:34:58 AM1 votes

Bump.

KarasuGamma8/6/2015, 5:35:46 AM1 votes

Bump.

KarasuGamma8/16/2015, 7:35:21 AM1 votes

Bump.

KarasuGamma11/21/2015, 1:23:14 AM1 votes

Bump.