[GAMEPLAY]Mouse position NOT REGISTERING on low-end machines!
Hi Riot! I figure you are very busy people, so I will try to cut right to the chase.
Whenever I play League of Legends, I am *always * faced with a particularly nasty problem which really nearly ruins every game I play which I just end up having to deal with. This is really not so much a bug in the game, but simply a problem that exists on lower-end machines. I figure this won't go much towards your coders of the game, but maybe your tech engineers...? Idk, lol.
I am not sure how to accurately describe this, so, operating under the presumption that you are all gamers :), I hope I can afford to be slightly ambiguous with this description. You know how in some games, on low end machines, particularly in FPS'es, you move your mouse but your screen moves along with the mouse maybe a second later? And when you press M1 your gun actually shoots just about a second later? This is like the problem I face in League of Legends.
So this is what happens in League. Whenever I move my mouse, say, on top of an enemy minion: the cursor actually changes to the red sword confirming attack, and the unit has a slight outline indicating that you are mousing over the target...but in fact, when I right click, I do not actually go to attack the minion, and instead I just walk towards it! And this problem extends to just about everything that involves mousing over a unit and clicking it. Whether it is right clicking a minion to CS, right clicking a champion to autoattack, pressing W and then left-clicking a unit to dash to it, or even moving your mouse over a unit and then quickly smartcasting W on that unit in order to dash towards it: in ALL of these situations, the game processes about a half-second delay (this depends on how much action is happening on screen which therefore lags my game more) before it actually registers that your cursor is actually over the unit, and it's at THIS point where you can finally perform your action on the unit.
This problem also extends into trying to pan your camera by moving your mouse to the edge of the screen. I quickly flick my mouse to one edge of the screen, but the camera only moves in that direction about a half-second later (which again depends on how much action is happening). Just as a sidenote: for me, it usually is only less than half a second if there is NO action at all happening at the time.
Just to expound upon the topic more, here are some examples of situations and some possible remedies that I have proposed.
The issue is made worst in teamfights as ADC where I try to autoattack a champion, expect the attack animation, and then kite backwards--but, instead, I just end up walking towards the enemy team, as I wait for my AA to come out! This squanders precious time for damage output and puts myself in danger instead. Equally as worse is simply when I try to autoattack trade in lane; whenever I try to AA trade with the enemy I simply just end up walking towards the enemy champion! So usually the trade ends up with maybe 3 AA's on me while I have managed to get out only 1 AA while retreating. This is enough to lose your entire lane.
I would like to propose some sort of control system to counteract this problem on low-end machines. Somehow, implement a system to where the game calculates the approximate position of your mouse, and then somehow predicts and calculates what unit you are trying to interact with. This would solve every case, including skills and not just autoattacks (but with skills it is not as bad, since you don't walk towards them like an idiot if you wanted to use a skill on the target, but trying to right-click it to attack it would).
Or, seemingly easier, add some sort of hold-button option to attack the target calculated closest to the mouse. If I could best describe this, it would be like Mabinogi's autotargeting system. Descriptive picture here: http://gyazo.com/f22ce2621c1f54c96e3680ea080c03f5 This would be similar to holding shift while pressing right-click whenever you want to attack-move the closet target to your champion; if you wanted to attack the target closest to your mouse you would hold some other button down while right-clicking.
Alternatively, implement some sort of attack-champions-only-move. I am aware there is a button you can hold down to target champions only. I am also aware of attack-move. However, both buttons CANNOT be held down in conjunction to effectively create an attack-champions-only-move. Similarly, if you instead map attack-move to an individual key (meaning that you just press 1 button to attack-move instead of simultaneously holding down a key while pressing right-click to attack-move), and hold down target-champions-only, this does not work either. This would solve interactions in lane and help alleviate teamfights.
If this issue could be addressed or replied to I would be delighted! I LOVE League of Legends, and I LOVE playing it and being competitive at it! However, I really cannot afford a better machine at the time which leaves me stuck with this. I would love to progress further in ranked, or simply just play League more, and I would even like to expand my champion pool! (I can't play right-click intensive champions because, well...I already explained the problem lol) But alas, this one glaring problem resulting from my weak machine simply just dissuades me from playing the game too much and gates my competitive progress lest I experience extreme frustration trying to handle it.
Loveya Riot. :) If more detail is needed I would be happy to help! Oh, and just in case...this is a cookie cutter response to a cookie cutter question: OS: Windows 7 64-bit Processor: Pentium Dual-Core CPU T4500 @ 2.30GHz (2 CPUs), ~2.3GHz RAM: 4096MB Graphics: Mobile Intel 4 Series Express Chipset Family (integrated)