Massive memory leak in LOLCLIENT.exe ->started evening/night of Feb 27th. Multiple PC's tested.

Zxkuqyb·2/28/2015, 1:44:15 AM·3 votes·1,514 views

Can you guys please fix the massive memory leak in the client? You guys made some strange changes (AFTER the dj sona patch) somehow and the client just CRASHES after every matchmade game and exits to windows. With the client exited, you can still see LOLCLIENT.exe in process memory, suspended and taking between 1.5 to 2 GB of system memory! (relaunching closes it).

(could be related to the new friend/overlay data and fonts, showing "recent playstyle".)-this was NOT live when 5.4 got released.

Once the client gets past 1.5 GB,+, it automatically crashes no matter what. If you were in a game, you don't even get the postgame screen; you just get dumped to windows with LOLclient.exe showing 1.5-2.1 GB of memory usage.

This did NOT happen when 5.4 first went live. It just started happening sometime between yesterday and today. I can't even keep the game idle on my laptop to spectate games....memory usage just massively increases to 1.5+GB and the process hangs.

(addition): Just restarted the client. In 30 minutes of doing NOTHING except letting the client sit there idle, the memory usage has gone from 400k to 1.2 GB. And growing by the minute. Something you guys did yesterday caused this because this was NOT happening yesterday morning, afternoon or the day before. It started sometime last night. And SOMETHING was changed because mouse hovering over people on your friend list shows some thing about "Recent playstyle" and a larger, completely new popup. And this was NOT there yesterday morning. Suspect some change you made to turn this 'feature' on is causing horrible memory leaks, and once the client exceeds the 32 bit total address space (2.1 GB, afaik), it just crashes, since it isn't a 64 bit client.

1 Comments

Øriginal3/4/2015, 4:30:42 AM1 votes

this is also happening to me

help