Issue; game hijacking. Possible solution to excessively long and/or ‘hostage’ games
Okay, so I’m almost certain everyone’s had at least one insanely long match timers of upwards 75 minutes (1 1/4 hours), I know I’ve had at least three (since 2014; they’re that damn rare.) However, this is a minor protocol for what I personally feel could work to resolve games of excessive length:
Forfeit Requirements; Remake and Early FF / default post-20 minute FF retain same qualities. After 60 minutes, FF requires three (3/2) votes for forfeiting in order to end the game. After 125 minutes (If math is correct, 1 hour 45 minutes), it requires two (2/3) votes for forfeit in order to end the game.
Internal pauses; after 75 minutes, both teams get a 10-minute pause that resets every 90s. At 125 minutes, the game doubles the timer for the pause. These pauses cannot be undone early except by the one who initiated the pause itself.
Forced game ending; at 240 minutes (2 hours), the game ends in a Draw. All players have double exp gain from that match and their LP (if ranked game) is untouched. Furthermore, they get an extra 20% of their exp gained as BE for having to sit through such a bullshit-long game.
Additionally, any game exceeding 90 minutes of playtime will be flagged for a human to review. Furthermore, I strongly suggest Riot add in a in-client feature that logs que timer from search start to lock-in timers (+/-5s) as to determine if any are closer than ~30s apart and on opposing teams - which would be highly suspect of hijacking or holding a game of ranked hostage.
The main reason why it’s in RAB is simply because it applies to gameplay, but is more around player behavior, and is equally a sort of bug in Riot’s LeaveBuster / auto-Banhammer system. Simply put, best place I could figure for it. Furthermore, I doubt that something like this could happen on NA or EUW/EUE/AIS nodes due to population; this is more of an issue involving OCE if I am to be completely truthful. But, if you become one of the poor saps in this sort of a game, then it’s either reported for AFK or sit there for four hours nonstop.
PSEdit: Custom games are ignored and will have /pause enabled at all times. Co-op vs. AI will simply have the AIs mock players in some way every 30 minutes past the 45-minute mark, and on their third mocking will simply ask you to stop boosting your numbers and just destroy the Nexus already. Also, perhaps giving a message in-client after an excessively long game that the player should probably take a break (as to prevent a WoW-style event, where the one fan played far too much in one spot) and walk around, eat something etc etc for a few minutes would help say that Rito does actually have player safety in mind?