Huge bug: Vladimir can overcharge his E.

Total Eclipse·4/12/2018, 8:59:58 AM·1 votes·1,130 views

If you need the TLDR then read the shorter paragraphs. I actually only used this title just to draw attention to this post, but it IS entirely accurate. However this thing is WAY more often a VERY NEGATIVE bug on Vlad's end. The problem is that casting Q during Vlad's E is EXTREMELY INCONSISTENT. I was in game playing mid, when I all-in'd the enemy laner. I knew I had enough damage to kill, so when he lived with 11hp I was ready to call bullshit. When the match was over, I went into the replay to see what I could find. The tooltip on my E read that it would do 169 damage fully charged. It hit for 132. He had 32 mr with absolutely no defensive runes, AND, his potion ticked health (6hp heal btw) RIGHT before my E landed so I know there was nothing else to heal him. He did have ravenous hunter but all he had on me was Brand passive ticking for 10 dmg, that should be a .5hp heal if it even ticked at the same time as my E. Theres nothing else to leave out here. Anyways. 169 x .75 is 132 (25% damage reduction is how much 32 mr gives btw). Right, all good. It adds up. Except, he was under my ult. Which is supposed to do 10% bonus damage. So then I went into practice tool to see what I could find. After spamming R EQ over and over, eventually one hit for the regular damage. It was hard to make it happen though. After more and more spamming, I eventually got to the bottom of it. Vlad's EQ is actually EXTREMELY, EXTREMELY INCONSISTENT. SO much so that casting EQ towards the end of the charge CAN ACTUALLY OVERCHARGE THE E. Test it yourself. Just try pressing Q at 95-100% charge 10 times and you'll get it at least once. In practice tool I was able to do it 50% of the time after I knew how to time it. The overcharge is a little rare yeah, but that undercharge isn't. This mechanic is terribly, terribly inconsistent if you rely on your visuals (the charge bar), which Vlad players do. The E by itself is a grab bag, releasing it at exactly 95% can grant ANYWHERE from 80% to the full 100% damage, not casting the Q. It actually seems to hit for 80% dmg more often at 95% charge than at 85% or 90% charge. It only gets worse and less consistent as you add the Q. In testing, I got 87% damage for pressing Q as absolutely close to 95%-96% charge as I could (two times IN A ROW even, this sour spot is JUST before the overcharge one), when casting Q should give me a little bit EXTRA damage if anything. Whereas normally releasing it as early as 90% can give exactly 98% damage. I tried this out by releasing my spell when the bar was RIGHT at the B in "Tides of Blood". Very consistently did I see the damage go up every single time when I pressed Q instead of releasing E at this point. These bugs seem to happen WAY more often towards full charge. I know this is all kind of hard to read at first, but my numbers I used are as absolutely accurate as I could make them. As far as the overcharge goes, I was able to get off exactly 2.7% bonus dmg every time it happened. And for reference to my in-game finding, 4 ticks of bugginess wouldve granted -10.8% damage to counteract the ult bonus.

The fact that the E can be OVERCHARGED strictly via Q timing implies to me that this is more than just the charge bar being slightly inaccurate, which I feel like Riot would shrug off even though it's hugely important. I'm a Vlad main. I look at that bar to time my shots. It matters how accurate that bar is. More importantly though, the fact that timing the Q right grants an additional tick of damage on the E tells me that there is something very funny going on with the spellcast stacking.

Also VERY interesting, a fully charged E makes a different sound than anything less. However casting Q any point after around 75% gives it the same sound as landing the fully charged E normally, despite that E not doing the maximum damage. Almost like it was INTENDED for casting Q at 75% charge to grant full damage, even though it DOES. NOT.

Riot: If the solution is to just make the stupid thing charge in fourths, then just do it. No one would complain. But missing out on free damage due to inconsistent visuals IS a problem. Also, being able to overcharge is a ****in problem.

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