[GAMEPLAY] [6.20] Kalista Passive Bug

hi im blackbox·10/9/2016, 1:17:46 AM·4 votes·1,819 views

In game as Kalista, her passive often fails, causing her to just walk a very small distance as if normal attack moving with other adcs, but it feels clunky and Kalista should instead be doing a passive jump. In addition to this, after auto attacking and using Kalista's passive, when it does work, sometimes after the hop, Kalista does not automatically continue attacking the same target that was being attacked before the jump, and when this happened I didn't hop out of auto attack range and I only clicked once after the auto attack, for the hop.

To reproduce this, it happens pretty much automatically if you are using Kalista's passive after every auto attack. If you play Kalista for a full game, you are very, very likely to notice it. It happens, for me anyway, at least 1 in 4 of my auto attacks most of the time, sometimes a bit less, sometimes 3 to 4 auto attacks in a row and I have to keep clicking.

1 Comments

Iskvaan10/9/2016, 3:35:08 AM2 votes

Jumped into a custom game as Kalista after hearing about this on Reddit, can confirm. I've played a fair amount of Kalista, and normally don't have an issue finding a rhythm with the AA-move passive weaving (I 99% right-click with Kalista, no attack move if that matters), but OH MAN it is messed up now. Doesn't even look like the same bug every time; sometimes she walks out of an auto like OP describes, other times the attack animation was completely out of sync with both the projectile and the passive. Felt like over 50% of the autos had some sort of problem.