In game Text fonts too large

Arturia Lancer·9/28/2015, 11:08:43 AM·1 votes·2,498 views
View image: Rz Cap 20150928034719

In resolutions OVER 1080p, Windows has to scale icons and text (the lowest setting being 100% size, and the highest setting being 300 or 400% I believe.) If you set your windows scaling settings back to 100% the in game text font will have been restored. However you are left with the issue of having very tiny font, and very small title bars and icons and such, due to your native desktop res being much higher. If you understand how to change scaling settings, and properties, then a temporary solution would be to change the scaling settings down to 100% during your duration of game play, then back up after you are done. RIOT's text fonts currently seem to be somehow connected to windows fonts, or at the very least somehow connected to the scaling settings. I came across this issue when I got my new GPU, a GTX 980 Hybrid. I was playing with the DSR settings and found this to have happened. I corrected it by doing the above fix of resetting my in Windows scaling settings.

Windows 10 Pro GeForce GTX 980 CPU Intel Core i7-4790K @ 4.6 Ghz 32GB RAM Driver Version 355.98

  1. I currently have two screens, the one I play games on is an HDMI connection, 42" Sony TV, while the other monitor is a much older HP f2105, running at 1680x1050, upscaled to 2K resolution using DSR.

I have tried multiple resolutions above 1080p, with no success, and have tried adjusting various scaling options in Windows. I can, however, set my desktop resolution to 1080p, and use NVidia's DSR option to play LoL in fullscreen at above 1080 resolutions, with the font being scaled properly. (However this leads to an issue where Alt+Tabbing causes an odd disconnect, as in completely cutting off your connection to the game. (As in I have 0 MS, it acts as though it was completely disconnected from being online, until I Alt+Tab back. This is an unrelated issue however, and my current and preferred fix was to have the game running in borderless windowed mode, so that I can use other functions on my second screen, such as chatting or web browsing, or configuring my streaming, during downtime in games of League.

In the Link I provided, a screenshot, the current Resolution settings were at 2k Resolution, and even then you can see certain fonts are much too large, even clipping out of their area's (such as the item use icons (1,2,3 etc) and the current gold. The ms and FPS are both incorrectly sized, and while hard to tell from the screenshot, the KDA, time, and creep score are actually quite too large. However things like the minions spawning message, and (not shown) the tooltips for abilities, are in normal size. The character stats are large enough that they are being obscured by the character portrait, While HP and mana are overlapping. QWER, and DF are actually quite large but aren't obscuring enough to be an issue. This only gets worse as you increase the resolution. Playing at 4K the numbers are, because of scaling options, even larger than this and completely obscured or are obscuring things, like ability icons. The UI scaling, is at 1% the smallest it can go, oddly enough, and increasing it can help, and makes the numbers appear more normal, but then you have a very large UI to deal with. Using esc to bring up menu options is incredibly tiny, and the map, even scaled to the highest it can go is actually quite small as well.

4 Comments

Peppyeppy9/28/2015, 11:23:42 AM1 votes

I wish I had your problem instead of mine... http://i.imgur.com/SdzGVgo.png

Bergk9/28/2015, 11:42:57 AM1 votes

I've had the exact same problem ever since the HUD visual update. I run 2160 x 1440p because I play on my Surface Pro 3.

LPB2310/20/2015, 4:58:36 PM1 votes

I have the same issue on my Dell XPS15 w/ QHD+ display (3200x1800 resolution). Setting the windows scaling to 100% fixes the problem - but thats not an option for me...just a workaround. Fonts in the item shop appears as it should so please fix this - i cannot read even the game-time because its out of display range...