windows 10 issue tried compatibility to windows 7 but still have that "CreateVertexBuffer failed"
i bought a new LAPTOP-S3N1E4MS os: windows 10 home 64 bit HP notebook processor: Intel(R) HD Graphics 520 Core(TM) i3-6100U CPU @ 2.30GHz(4CPU) 8GB Dx12 Okay guys this happen : picked a champ locked wait game start then crashed bugslpat comes-up tried reconnect game keep crashing and so on until the match ends .So i tried to play league form garena and the result always the same then i found at both r3d logs have that "CreateVertexBuffer failed" at the bottom any help ? (i can't show u guys my NA r3d logs files right now cause i deleted everything and reinstalling )
000000.000| ALWAYS| Logging started at 2016-10-16T19:18:50.441 000000.004| OKAY| Riot::RADS::Reader::RadsMain::Initialize: RADS library initializing with specified working directory "C:\Program Files (x86)\LienMinhHuyenThoai\LienMinhHuyenThoai\GameData\Apps\LoLVN\Game". 000000.004| OKAY| Riot::RADS::Reader::RuntimeEnvironment::Create: Creating RADS runtime environment: RADS root directory = "C:/Program Files (x86)/LienMinhHuyenThoai/LienMinhHuyenThoai/GameData/Apps/LoLVN/Game" 000000.004| WARN| Riot::RADS::Reader::RuntimeEnvironment::GetProjectTypeNameAndVersion: Did not find keywords "projects" or "solutions" in path C:/Program Files (x86)/LienMinhHuyenThoai/LienMinhHuyenThoai/GameData/Apps/LoLVN/Game 000000.004| ERROR| Riot::RADS::Reader::RuntimeEnvironment::Create: RADS runtime environment creation failed because it was unable to get the project information. 000000.004| ERROR| Riot::RADS::Reader::RadsMain::Initialize: RADS library initialization failed to create the runtime environment. 000000.004| ERROR| Failed to initialize Rads library. 000000.015| OKAY| Unable to process data overlay file ./ToolsConfig.xml, defaulting to overlay now 000000.015| ALWAYS| Data overlay start folder initialized to DATA, Content/Src 000000.016| ALWAYS| Global logging level set to WARN 000000.017| ALWAYS| GameClock LockToSystemClock time: 0.000000 diff: 0.016976 000000.021| ALWAYS| Build Version: Version 6.20.160.7699 (Oct 03 2016/17:57:47) [PUBLIC] <Releases/6.20> ChangeList: 1607699 000000.170| ALWAYS| Started System Init 000000.171| ALWAYS| Maestro Init 000000.199| ALWAYS| Maestro completed init 000001.188| ALWAYS| WadFile mount: DATA/FINAL/Global.wad 000001.199| ALWAYS| WadFile mount: DATA/FINAL/Shaders.wad 000001.201| ALWAYS| WadFile mount: DATA/FINAL/UI/ui.wad 000001.204| ALWAYS| WadFile mount: DATA/FINAL/Localized/Global.en_us.wad 000001.214| ALWAYS| StartSession called 000001.214| ALWAYS| Started Init event arguments 000001.215| ALWAYS| Waiting until connection... 000001.307| ALWAYS| OS Version String: 7 Home Premium, x64 000001.307| ALWAYS| CPU: GenuineIntel, Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz, Intel64 Family 6 Model 78 Stepping 3, 2304 (0 core) 000001.308| ALWAYS| Measured processor speed: 2348 000001.308| ALWAYS| Display info: Intel(R) HD Graphics 520 1073741824 20.19.15.4390 000001.308| ALWAYS| Physical memory: 8589934592 000001.308| ALWAYS| {"messageType":"hardware_information","message_body":"Hardware Info","operating_system":"7 Home Premium, x64","cpu":"GenuineIntel","cpu_processor":"Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz","cpu_identifier":"Intel64 Family 6 Model 78 Stepping 3","cpu_topology":2,"gpu":"Intel(R) HD Graphics 520","video_memory":"1073741824","driver_version":"20.19.15.4390","physical_memory":8589934592,"wine":false} 000001.308| ALWAYS| -----HARDWARE INFORMATION START----- 000001.308| ALWAYS| Operating System: 7 Home Premium, x64 000001.308| ALWAYS| GPU Manufacturer: Intel(R) HD Graphics 520 000001.308| ALWAYS| GPU Memory: 1073741824 000001.308| ALWAYS| GPU Driver Version: 20.19.15.4390 000001.308| ALWAYS| CPU Brand: GenuineIntel 000001.308| ALWAYS| CPU Processor Name: Intel(R) Core(TM) i3-6100U CPU @ 2.30GHz 000001.309| ALWAYS| CPU Identifier: Intel64 Family 6 Model 78 Stepping 3 000001.309| ALWAYS| CPU Speed: 2304 000001.309| ALWAYS| CPU Topology: 2 Core 000001.309| ALWAYS| Physical memory: 8589934592 000001.309| ALWAYS| -----HARDWARE INFORMATION END----- 000001.497| ALWAYS| InitRenderer() enter 000001.498| ALWAYS| r3dRenderLayer::Init(0x00100AEA) enter 000001.506| ALWAYS| r3dRenderLayer::Init() exit successfully 000001.857| ALWAYS| Loaded locale en_us via fontconfig 000001.874| ALWAYS| SharedConfigPath: ../Air/preferences/ 000001.878| ALWAYS| r3dRenderer::SetMode: Trying resolution 1280x720, bpp 32, windowMode 0, vsync on... 000001.878| ALWAYS| In Riot::Win::Resize: Resizing the window and retrieving monitor info 000001.878| ALWAYS| In Riot::Win::Resize: Initial VideoMode(4493ac0) and resolution (1280 x 720) 000001.878| ALWAYS| In Riot::Win::Resize: VideoMode(4493ac0) and resolution (640 x 360) 000001.888| ALWAYS| In Riot::Win::Resize: Resized window to resolution 1280x720 000001.891| ALWAYS| rr3dRenderLayer::InitDevice(XRes = 1280, YRes = 720, BPP = 32, Flags=1280) enter 000001.891| ALWAYS| rr3dRenderLayer::InitDevice: Creating d3d device 000001.891| ALWAYS| CreateDevice: Disabling EnableAutoDepthStencil in favor of an INTZ depth buffer. 000001.891| ALWAYS| CreateDevice: Disabling present depth discard in favor of an INTZ depth buffer. 000002.042| ALWAYS| CreateVertexBuffer failed: 8876086c (s: 16 u: 0, p: 1) 000002.042| ALWAYS| CreateVertexBufferD3D9 failed: 0 000002.495| ERROR| Crash Occurred