Darius Bug: Catching Out of Range Champs with Apprehend [GAMEPLAY]

Eskyocha·1/31/2015, 6:01:18 PM·1 votes·956 views

I have had seemingly clear problem cases with this ability with both Azir and Caitlyn. I have yet to test it on other champs.

--Caitlyn Interactions-- When Darius uses W against Caitlyn and she successfully uses 90 Calibur Net to dash out of the way, Darius will still pull her in.

--Azir Interactions-- This should not be unique to Azir, but my last game, I was pulled in by Darius EVEN THOUGH I successfully flashed away. In effect, Darius managed to pull me from 4 inches from where I was post-flash.

My biggest problem is that the bug goes against how the animations are projeccted on the screen, which are the very things us players use to calibrate our gameplay. Thus, the commands seem to go against what is on-screen.

--Step By Step--

  1. Have Dairus and Cait/Azir next to each other about 1 character away

  2. Darius should use W first and the other player should try to net/flash away. Make sure Darius is in the middle of his animation.

  3. if done right, the character should have successfully flashed away but still get managed to be pulled in

--Evidence--

I'm sorry, but my computer doesn't have the ability to tag video footage. My apologies.

I will be thankful if looked into soon.

Regards, Eskyocha

3 Comments

Lord Dusteon1/31/2015, 6:03:53 PM1 votes

As far as I know this isn't really a bug; Darius's E checks if you are in range at the time of cast, and pulls you if you are. As such, even if you flash/dash/teleport away, if you were in range when he casted it you are pulled.

Dekoth1/31/2015, 6:25:57 PM1 votes

As mentioned this isn't a bug. What you are experience is network latency. While it appeared you flashed etc out of range in time, when the server checked you were in fact in range. This is why you see so many cases of hooks/grabs grabbing people from just crazy ranges due to flashing etc.

Eskyocha2/14/2015, 6:59:06 PM1 votes

I see. If it is in fact a latency issue, then I don't know if there is much Riot can do about that.

If, however, it is Lord Dusteon is right, then we may not be facing a "bug" per say, but a more eye-to-hand response problem. It seems to me that if you see someone reach out a weapon to pull you in, and you dodge it right before it comes into contact with you, then all is right in the world. Thus, perhaps the part of the script that identifies a target is in range could have a 3 ms or so delay so that the grab will somewhat track someone's natural assumptions about said grabs.

This would also be valuable for advanced level baiting as well, which I often like to do as a mid carry or ad carry.