[GAMEPLAY] Aatrox's Blood Price not lifestealing correctly.

Luminier·3/30/2017, 8:37:07 AM·4 votes·787 views

When you use your Blood Price on your next basic attack when it's primed, you don't get more lifesteal due to more damage. The lifesteal stays relatively the same as if you had just done a regular basic attack.

For example: If you have 30 lifesteal on minions with your basic attacks, and you use Blood Price to enhance your next basic attack to deal more damage, it doesn't properly lifesteal more like it should. The lifesteal would stay around 30, instead of jumping up in value to match the extra damage dealt.

As far as I know this is a bug, since Blood Price is just basically increasing the damage on your next auto attack. It would be a nice bugfix that would be small but noticeable.

26 Comments

Quepha4/14/2017, 11:46:11 PM3 votes

Blood price has never applied lifesteal on the bonus physical damage, the designer didn't want the (now removed) health cost to be easily offset by lifesteal.

SirArcticWarfare3/30/2017, 10:50:19 AM2 votes

im sure its because its Bonus Damage. Normal Damage (from items and Buffs) apply lifesteal.

spells and abilitys that Empower your next attack are a bonus Damage Layered on top of your attack. (no shrek Que here m8)

Try it with Hextech Revolver ( all damage Dealt)item 3146

or this thingitem 3812 which Heals Based on Physical Damage (normal + Physical Spells + Bonus Physical Dmg)

hope this helpz

Hethalean3/30/2017, 11:04:12 AM2 votes

Online most on hits, they made Aatrox's Blood Price a special case where it does not apply lifesteal. If you have item 3812 then it will since it's physical damage.

53436278DEL13/30/2017, 10:48:32 AM1 votes

blood price doesn't count for lifesteal. it does count for spellvamp however since it is a spell.

Bard R Friday3/30/2017, 4:35:58 PM1 votes

His W is not a spell, it's a physical on-hit effect and is intentionally coded not to apply lifesteal, unlike other physical on-hit effects.

EndlessSorcerer4/14/2017, 11:59:57 PM1 votes

Aatrox's W2 deals additional damage as a physical on-hit effect.

Physical on-hit effects do not benefit from lifesteal (with BotRK being a specific exception as noted in the passive's description). This is easily noticeable with Bloodrazor, Titanic Hydra and Kindred's passive damage.

However, modified autoattacks (i.e. Spellblade, Nasus' Siphoning Strike, Trundle's Chomp!, Garen's Decisive Strike, etc) change the autoattack itself.

While the autoattack has been changed, the bonus damage of the ability has become part of the autoattack. As such, it benefits from lifesteal.

tl;dr This is the intended behaviour.