Death's Dance Bleed Effect Cancels Recall

xXC43d34Xx·12/22/2017, 6:27:19 AM·1 votes·2,042 views

I cannot recall(lul) the exact instance when I first noticed this, but the bleed effect from Death's Dance interrupts the recall channel, even if the source of the bleed is from a minion/monster/non-champion.

The reason I claim this as a "bug" is because I could not find any documentation of the re-implementation of this effect. But I specifically remember that they had changed the bleed to NOT interrupt recalls, at least if the bleed was from a minion/monster.

I wanted to see if I was crazy or not, so I looked at the patch history for the item on Lolwiki Patch 7.6, according to the source, "Bleed effect now doesn't cancel Recall Recall." http://leagueoflegends.wikia.com/wiki/Death%27s_Dance Unfortunately, the change is labeled to be "undocumented," which makes sense, because I checked the official patch 7.6, and didn't find anything on Death's Dance.

Either way, there is no documentation on the Lolwiki about RIOT changing/reverting this after patch 7.6. So either the lolwiki is outdated/false - which is entirely plausible - or my memory is still intact after all.

So I'd like some confirmation, if anybody can find the specific instance where Riot changed Death's Dance bleed to stop/not stop recalls. That way it can be deduced whether this is a bug or not - or if I was making up stuff in my mind the whole time.

5 Comments

Rester12/22/2017, 6:43:52 AM1 votes

It's possible something broke several patches later. Which usually sounds about right.

AnataBakka12/24/2017, 10:26:25 AM1 votes

I was wondering why last patch recall wasn't cancelled and this patch it is lol