[Gameplay] Nunu Q animation full playing when ability fails to trigger.

Regulas·11/15/2018, 4:48:26 PM·1 votes·1,073 views

I've been playing some nunu and one huge issue I've found is that often when you Q[Consume] someone who then escapes the range (therefore the Q[Consume] fails to go off); the animation often still plays in full, giving visual feedback that you "succeeded" when no actual damage or healing occurred.

I assume this is a side effect of the relatively slow animation giving time for the target to escape the effect before it applies? More broadly speaking the slow animation on Q[Consume] gives it a lot of general QoL issues where it feels like the abilities success is inconsistent ( I never know when a Q[Consume] will activate or not), this is just one of the more brazen bug-like case.

(3/5):

  1. Have another enemy player start in melee range of Nunu & Willump
  2. Have that player move away from Nunu & Willump
  3. As they are just about to leave Q[Consume] range, use Q[Consume] on that player
  4. Observe as the full Q[Consume] animation may trigger but the actual effect (dmg+healing) does not and the ability remains off cooldown.

2 Comments

DM For Rat Facts11/15/2018, 7:47:38 PM1 votes

Are you sure you aren't canceling the ability with new inputs?