The Nasus Q bug.
Getting Q stacks is crucial in Nasus's Kit in order to scale towards the late game, but there is something odd that happens that makes it a little tedious. There are times when Q is active and last hitting a minion that dies RIGHT BEFORE the hammer touches the minion, that the sound effect of everything except the smashing part goes off, and Q goes on cooldown. I believe it has something to do with a certain frame in Nasus's Q animation that dedicates the ability as being 'used'. It's like Nasus hammers the minion corpse, and since the minion is dead, no stacks are given. What I'm asking for is to tweak it to where the Q is still active to give an opportunity to go HAMMER TIME on another minion, or anything else for that matter. It hurts the most early game where you have to systematically auto and Q the minions in your own certain pattern. Nasus even jolts back to his standing animation as if something went wrong. It's a minor thing, but it adds up when it's been your 3rd to 4th cannon in a row... In the meantime, I'll have to try to adjust and hit a little earlier, but I also hate Q'ing minions just to see 1hp left right before it dies... QQ (pun intended)