Customer Effort - Firewall, Lag, NA Down, etc., etc. and Lifetime Value

60105933_DEL·12/22/2014, 3:06:16 AM·4 votes·1,070 views

Riot,

I'd like to start by thanking you for making an incredible game, which you provide to me and other Leaguers with no upfront charge. However, since you operate a for-profit business that depends on revenue generating customers, I would like to draw your attention to something referred to as Lifetime Value (LTV).

LTV measures the value of revenue streams (average amount spent on champions, skins, wards, boosts, etc.) that you will receive from each player over their expected life (how many months they will play, measured in monthly churn). You make a great game with great content and there's no shortage of awesome stuff to buy in the store. People (60 million+) love the game and it will last for many many years. Sounds great if you own shares of Riot, right? Probably, but what about that little thing called expected life? Is it a problem if the average expected life goes up or down by a few months? It turns out the answers is yes. Even a seemingly small increase in monthly churn rate can translate into massive swings in LTV.

To keep the math simple, let's leave out all of that fancy discounting stuff that your Finance team can explain in greater detail. Let's assume that you previously had a monthly churn rate of 2%, that equates to an average life of 50 months (1/.02) and that your average player spends about $5/month over those 50 months. That's $250 for a free game! Awesome business model, sign me up.

Oh no, there's been a series of events including firewall problems, server downtime, and issues disconnecting from ranked queues. All of this has led to increased customer effort, which ultimately increases churn. Let's say this drove churn from 2% to 2.5%, that means expected life has dropped from 50 months to 40 months and our $250/player just got chomped down to $200/player. That $50 doesn't seem like a big number until you multiply it by 60M customers...now I'd start to worry if I were Ryze. Of course my assumptions might be wildly inaccurate, so feel free to run this simple analysis using the actual numbers.

I love the game and appreciate all that you do for the community. I'd just like to make sure you're aware of the massive amount of value on the table if you aren't properly investing in your development, your hardware, and your connectivity.

Best,

XclWizard

6 Comments

Dont Tempt F812/22/2014, 3:11:13 AM3 votes

Well put.. Im tired of this, and Ive spent over 400$ on a free game that works half of the time I want to play it.. summoner 3

El Herp12/22/2014, 3:09:51 AM2 votes

well said, but just wait for the trollers calling you a cry baby :)

Seezyn12/22/2014, 3:11:46 AM2 votes

That was some professional stuff, my main man. I'd like to see how far this actually goes.

Clownin12/22/2014, 3:13:02 AM2 votes

The math is a little beyond me but your logical reasoning makes sense, as with most people's gripes I think the community gets frustrated when Riot's annual revenue is disclosed and the servers go down at least once a week directly impacts people paying the play the most. The fact that the main concern of SERVER STABILITY has not been addressed seems downright foolish to throw away a potential 50 x 60million players, or it even seems absurd that even @ 1 dollar a person @ 60 million people they couldn't see it fit to invest in better firewalls/infrastructure/staff for this specific problem or network stability regardless of DDOS or external factors, I mean shit the first thing I would do is buy a backup generator for my servers in case the power goes out so I don't lose 20k in revenue per minute of downtime. Regardless of the reason I think the community is getting sick of waiting even 4 hours a week on top of patches to play a game they've invested more into than the average $60 dollar game who's servers are always up.

DWT1234512/22/2014, 3:14:31 AM1 votes

because riot is god, and the only reason riot's servers arent perfect is because they are too lazy. Its not like over ten million people are constantaly trying to get on it. Its all riot's fault!