[Game Play] Cinderhulk jungle items actually STACK with Sunfire Cape

HectonD·4/14/2016, 8:06:36 AM·4 votes·1,986 views

Here is my actual test:

Use Garen, no mastery, no runes, bring smite but never use, no teammates, no buffs, never auto attacks.

Cinderhulk+Bami's Cinder:

At level 10, 84 magic damage VS Crimson Raptor (0 magic resist), 45 magic damage to minions, 32 magic damage to beginner AI Ashe(with magic resist 30)

Cinderhulk+Sunfire Cape:

At level 11, 108 magic damage VS Crimson Raptor, 108 magic damage to minions, 55 magic damage to 30 mr Ashe. At level 12, 56 magic damage to Ashe. At level 13, 58 magic damage to Ashe. 114 magic damage VS Crimson Raptor.


Anyways, this stack is HUGE, especially Cinderhulk+Sunfire Cape VS minions, over 100 damage, and I have no idea why it is happening.

4 Comments

LankPants4/14/2016, 11:19:32 AM1 votes

Kinda makes Cinderhulk worth buying again. Sad that it takes an insanely broken bug to do this.

Plus: Cinderhulk still cannot burn the last hit point of monsters, a long time bug without fixing.

That's intended, it's so you can hand off Blue and Red easier.

Sirius GG4/14/2016, 3:19:59 PM1 votes

The fact that the "Immolate" Unique Passive is not killing BIG monsters [it does for small ones] is stated to be intended and - in fact - was added after Cinderhulk. I remember the patch notes to the patch where they added this pretty well.

Here is an extract from the official League Wikia: http://leagueoflegends.wikia.com/wiki/Cinderhulk#Trivia Cinderhulk's burn damage does not do lethal damage to large jungle monsters. This is so that the burn does not accidentally steal a buff that's being donated.

Gryphias4/18/2016, 10:11:22 AM1 votes

{quoted} Anyways, this stack is HUGE, especially Cinderhulk+Sunfire Cape VS minions, over 100 damage, and I have no idea why it is happening.

This Bug is when you have Both, Cinderhulk + Sunfire, Both of them reduce the Base MR of a Champ https://www.youtube.com/watch?v=7fDMIfZlY9I